Pro tool · free preview
File cleanup
The fixes a digitiser applies before sending a file out, done on the stitch data: short stitches, long stitches, pointless colour changes, untrimmed jumps. Every fix is a checkbox and every change is counted.
PES, PEC, DST, EXP, JEF, VP3, XXX, HUS, VIP, SEW, PCS, U01, TBF, DSB, DSZ, TAP, EXY, 10O, KSM, SHV, EMD, PHC, Z01, STX · stays on your device
What cleanup can and cannot do
It fixes the things that live in the stitch data: stitches that are too short or too long, pointless colour changes, jumps that should have been trims. It cannot re-digitise: density that is too high across a whole fill, missing underlay, or wrong pull compensation need the original object file. The pre-flight check tells you which of the two you have.
About this tool
The fixes, one by one
- Remove stitches under 0.3 mm: the point is dropped and the thread spans to the next stitch. Nothing visible changes, because a stitch shorter than the thread is wide adds nothing to the surface, and the needle stops re-entering its own hole.
- Split stitches over 12.1 mm: a needle-down is added every 12 mm so the stitch stays a stitch instead of becoming a jump on the machine.
- Merge same-colour blocks: back-to-back blocks with the same thread become one block and the stop between them becomes a trim, so the operator is not asked to change to the thread already loaded.
- Trim before jumps over 12 mm: a trim command is inserted so the machine cuts instead of dragging thread across the fabric.
- Collapse runs of jumps: several jumps in a row become one move.
- Centre: the design is moved so its centre sits on the origin, which is where most machines start.
What cleanup will not fix
Density. A design that is too dense needs the digitiser or a resize from the original size; removing short stitches from it does not thin it. Cleanup also does not reorder colour blocks or change stitch types.
Preview free, download with Pro
The report and the before-and-after numbers are free. The download is a Pro feature.
How to use it
- 1
Drop the file
The pre-flight findings are listed so you can see what cleanup will touch.
- 2
Choose the fixes
Each fix is a checkbox with the threshold it uses and what it changes; leave off any you want to keep.
- 3
Read the report
Counts of stitches removed or split, blocks merged, trims added and jumps collapsed, with the stitch count before and after.
- 4
Download
Pro downloads the cleaned file in any of eight formats.
Questions
Why do files have stitches under 0.3 mm?
Downscaling in software that does not remove them, auto-digitisers that trace every pixel, and conversions between formats with different resolutions. The needle goes back into the same hole, which is where thread shreds.
What happens to a removed stitch?
The point is dropped and the path continues to the next point. Nothing visible changes at 0.3 mm; the thread simply spans the gap.
Why would a file have two blocks of the same colour in a row?
Object-based software exports each object as its own block; when two adjacent objects use the same thread you get a colour change that stops the machine for nothing. Merging replaces it with a trim.
Can it reorder colours to reduce changes?
Not automatically. Reordering changes what lies on top of what, which is a design decision. Merging only touches blocks that are already adjacent.
More tools
- Embroidery file viewer · Open PES, DST, JEF, EXP, VP3, HUS, XXX and 15 more
- Pre-flight check · Density heatmap, short and long stitches, jumps, trims, hoop fit
- Stitch count & price calculator · Stitches, run time, thread use and a quote
- Embroidery file converter · Any of 22 formats → PES, DST, JEF, EXP, VP3, XXX, U01, TBF, DSB, DSZ